Rules and regulations

Section 1: Car  and tuning regulations

§1. The TTS is open for race modifications (RM) and touring cars (TC) from Gran Turismo 5. The series is divided in two classes, based on engine power and weight.
  • Class A
    Maximum power 400 bhp
    Minimum weight 1100 kg
    Recommended cars: Lexus IS F RM; Mitsubishi Lancer Evolution X TC; Mazda RX-7 TC; Nissan Skyline GT-R R32 TC; Nissan GT-R R33 TC; Nissan GT-R R34 TC; Nissan GT-R R35 TC; Subaru Impreza TC; Chevrolet Camaro SS RM; Chevrolet Corvette RM.
  • Class B
    Maximum power 200 bhp
    Minimum weight 995 kg
    Recommended cars: Mazda Roadster TC; Toyota Prius TC; Honda CR-Z TC; Honda Integra RM; Volkswagen Golv IV GTI RM; Mitsubishi Lancer Evolution IX RM.
The cars listed above are recommended cars, but any RM or TC car can enter, as long as their performance does not exceed the criterias. Cars can be tuned or downtuned in any way.

§2. Available tyres are Racing Hard, Racing Medium, Racing Intermediate, Racing Wet.
Sports or comfort tyres are not allowed.

Section 2: Team regulations

§3. Any driver that enter the TTS must belong to a team.

§4. A team must have a team manager.
  • The team manager is the link between the TTS and the drivers and is responsible for making sure that the information from TTS is reaching the drivers of the team, and vice versa.
  • The team manager is responsible for registering the drivers and the cars of their team with the TTS, and must notify the TTS when changes occur.
  • The team manager can be one of the drivers in the team.
§5. All teams are guaranteed two slots in the grid.
  • A team that is taking part in both class A and class B is guaranteed a third slot in the class of their choice.
  • If a team wants to apply for extra slots in a certain race they must notify the TTS no later than one week ahead of the race date.
  • A team must not use all their guaranteed slots. When the team is registered, they will let the TTS know if they will use all of their guaranteed slots or not. Changes may occur during the course of a season and should be reported to the TTS as soon as possible.
§6. A team can not collect points in the team championship from more than two cars, and must decide prior to each race which cars will collect points for their team. All cars will collect points for the driver's championship, however.

Section 3: Events

§7. Races will have a distance of 100 kms. The number of laps for each track will be adjusted so that the total length is 100 kms + what remains of the last lap.
  • Exception: The last race of the season is a 25 lap endurance around Nürburgring (24 hours layout).
§8. Each race have a mandatory pit stop. Every car must enter the pit at least once during the race.

§9. Each race will have a qualification session, which opens 1 hour before race start and closes when race is started. Qualification is done in the free run mode, and the time you set there will give your position in the starting grid.

§10. The first lap of a race is a formation lap behind the pace car (yellow Mercedes-Benz C63). Drivers must keep a safe distance to each other during the formation and lap and can not overtake each other. The start of the actual race is when the pace car enters the pit lane.

§11. Each race will have a race marshal that is watching the race live.
  • The race marshal can give penalties for violations of the rules during the race (corner cutting, incidents, etc)
  • The race marshal can deduct points after the race if an incident is spotted on the replay.
  • Teams can report incidents to the race marshal after the race for investigation.
  • The race marshal can order the pace car to enter the track, if the safety of the race deems it necessary. During pace car, no overtaking is allowed.
§12. Upcoming events will be scheduled and announced in the news section of the TTS blog.


Section 4: Fair play

§13. The track boundaries are marked by the white lines on each side of the track. A car must have at least two wheels inside the lines to be on the track.

§14. A car that leaves the track boundaries may be penalised if:
  • Time is gained by the maneuver, or
  • An overtake is being made when leaving track boundaries, or
  • The maneuver occurs frequently during the race, regardless if time or positions are gained or not
  • The maneuver is found to be unfair in other aspects (as judged by the race marshal)
§15. A car may leave the track boundaries unpenalised if:
  • The car is damaged and needs to return to the pit at lower speed
  • The driver needs to pull over, or go slower for other reasons (like letting another car pass)
§16. Contact between cars should be avoided. Deliberate contact between cars may be penalised.

§17. Contact that causes incidents will be examined closely and may result in severe penalties if the contact is found to be caused:
  • Deliberately
  • From negligence (including entering a corner in too high speed, failure to take other cars into account when making maneuvers, etc.)
§18. If the involved driver is showing good sportsmanship in relation to the incident, the penalty might be reduced (depending on the severity of the incident).

Section 5: Score

§19. Points are awarded for the first 6 drivers in each class.
  • 1st  10 pts
  • 2nd  7 pts
  • 3rd  5 pts
  • 4th 3 pts
  • 5th 2 pts
  • 6th 1 pts
Those points are counted in the driver's championship, as well as the team championship.

§20. Points may be deducted as a penalty for incidents that occured during a race.

§21. If two drivers or teams share the same amount of points at the end of the season, the one with the most victories will be higher ranked.
  • If none of the teams/drivers have any victories, the amounts of 2nd places will be counted, then 3rds, then 4ths etc until the rank can be established.

§22. Points in the driver's championship are bound to the driver and cannot be transferred to another person if the driver leaves the series mid season. The points collected for the team remains in the team though.